At least this time it has an engine.
Showing posts with label Motorsports. Show all posts
Showing posts with label Motorsports. Show all posts
NASCAR The Game: Inside Line Glitches - 02
NASCAR The Game: Inside Line Glitches - 01
I've compiled my collection of glitches from my NASCAR The Game: Inside Line site to crosspost here. This game was the sequel to the 2011 version, and was supposed to fix the glitchiness of the previous game. It did to some extent, but managed to introduce whole new types of fuckupery.
These aren't worth pics, but the game shipped with glitches that reverted a lot of major setup changes to the way the car handles if you tried to change them, like wedge and trackbar. If you tried to pit under a yellow flag in an online race, you'd break the entire lobby. Regardless, cars would randomly disappear in online lobbies, separating cars out by themselves or put into weird sub-races where player A and B could see each other, and player B and C could see each other, but player A and C were invisible to each other.
They've since patched the game, but it's still prone to odd fuckups. First I found was a glitch that let the camera leave the track at the Sonoma Road Course.
On another track, there's a big LED screen in game that shows whatever your camera shows, even if the game is paused in photo mode. This can lead to some interesting designs.
These aren't worth pics, but the game shipped with glitches that reverted a lot of major setup changes to the way the car handles if you tried to change them, like wedge and trackbar. If you tried to pit under a yellow flag in an online race, you'd break the entire lobby. Regardless, cars would randomly disappear in online lobbies, separating cars out by themselves or put into weird sub-races where player A and B could see each other, and player B and C could see each other, but player A and C were invisible to each other.
They've since patched the game, but it's still prone to odd fuckups. First I found was a glitch that let the camera leave the track at the Sonoma Road Course.
You could explore under the track:
Outside the track:
Way outside the track:
And even from far above. Pretty cool.
On another track, there's a big LED screen in game that shows whatever your camera shows, even if the game is paused in photo mode. This can lead to some interesting designs.
NASCAR The Game: 2011 - Danica Flinch Glitch
In NTG:2011, when you had a particularly hard wreck, the character model inside the car would sometimes throw up their arms. I was running around in Danica's GoDaddy car when I had a particularly crazy wreck online which triggered the animation. Only, afterwards when I reset for the restart, the arm was still raised up and bent at an awkward angle, almost like the hand got caught in the window netting. I ran the rest of the race like that.
I... I think I broke Danica Patrick.
Real Life NASCAR Scoring Glitches
Real life broadcasts race glitch out, too. Here ESPN gives us a rundown of how many tires each pit crew has changed during their stop. Clint Bowyer's team must be fast as hell.
NASCAR.com's own official "Live Leaderboard" had some issues last year. Either that, or Patrick has become an incredibly popular name amongst NASCAR contenders.
NASCAR.com's own official "Live Leaderboard" had some issues last year. Either that, or Patrick has become an incredibly popular name amongst NASCAR contenders.
Patrick Stewart?
NASCAR The Game: 2011
These are some glitches I ran into playing NASCAR The Game: 2011. The game was notorious for various problems, particularly in online lobbies. The lap counter would get messed up resulting in weird lap times, cars would suddenly veer across the track at random - sometimes driving outside the track up in the grand stands, and an "invisible bubble" would form around the cars, causing endless arguments about whether someone intentionally hit someone else.
Here's one where the cars literally got "stuck" against the outside wall, including my own. The other drivers lost their paint schemes. All their bodywork disappeared, leaving just the simplified roll cage.
In this next one, the lap counter glitched out, causing it to record a lap time of 2 tenths of a second, which as you can see is pretty damn fast for a 2 mile track.
The crash physics in NASCAR The Game: 2011 range from "passable" to "Welcome to the Matrix."
Here's one where the cars literally got "stuck" against the outside wall, including my own. The other drivers lost their paint schemes. All their bodywork disappeared, leaving just the simplified roll cage.
Hey... where are the engines?
In this next one, the lap counter glitched out, causing it to record a lap time of 2 tenths of a second, which as you can see is pretty damn fast for a 2 mile track.
Hopefully I'll be able to break the 36,000 MPH barrier if I tweak my tire pressures.
Aren't I supposed to be following the pace car?
The crash physics in NASCAR The Game: 2011 range from "passable" to "Welcome to the Matrix."
Whoa.
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